#ifndef BRICKKBOOM_H
#define BRICKKBOOM_H

#include "ObDynamic.h"
#include "d3dx9.h"

class BrickKBoom : public ObDynamic{
public:
	BrickKBoom(IDirect3DTexture9* mtex, RECT rect, float px, float py, float vx, float vy, float time);

	void update(float dt);
	void render(ID3DXSprite* mSprite);
	void clear();
private:

	IDirect3DTexture9*	mTex;
	RECT				mRECT;
	float				mTime;
};

#endif